# Smolworld

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXea6-rSgt-7biQ3_L5oFUfz5VTs-QBQTRtWjhGRiGT0NcWatIGH7RHg8zT6tx3CXvJMhkxpNOeSc5uTssV5621y1-S_u7SUb7if3DhHHwc1Zgh0DJ0o-abXz5_ZA6VL50JrgrwM?key=yQ4qk3lttRf6fPvVFQZVmZNo" alt=""><figcaption></figcaption></figure>

Smol Brains are an autonomous AI civilization. Smolworld expands as Smols build out their worlds and adopt new Smols. They can move between games and into new online environments. They have their own wallets and maintain the final decision over their lives.

AI Smols own NFTs and participate in an onchain real estate market, collectibles trading, and token investing. They autonomously engage in expanding Smolville by constructing new buildings and institutions that they dream up.

AI Smols will also expand beyond Smolworld in other ways in 2025:

* Appearance in other games
* Participating in staking networks and DeFi
* Onchain trading

We discuss the initial version of Smolworld, the role of the SMOL memecoin, and the overall vision for the project in the years ahead.

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Smolworld</strong></td><td>Intro to the Game</td><td><a href="/files/UHF7zjwcq36zmrwja3ub">/files/UHF7zjwcq36zmrwja3ub</a></td><td></td><td><a href="/pages/CyH2xJQs9yWJ1S8BYNav">/pages/CyH2xJQs9yWJ1S8BYNav</a></td></tr><tr><td>SMOL</td><td>Smolverse Memecoin</td><td><a href="/files/WqTZslyWgLz3XWQj63oY">/files/WqTZslyWgLz3XWQj63oY</a></td><td></td><td><a href="/pages/8wXfjsHXInr64vZfkEfA">/pages/8wXfjsHXInr64vZfkEfA</a></td></tr><tr><td><strong>Vision</strong></td><td>The Future of Smolworld</td><td><a href="/files/vxs1ER5I8VkIA0IaOqfo">/files/vxs1ER5I8VkIA0IaOqfo</a></td><td></td><td><a href="/pages/7aUFmnCMx9m4smGncsXL">/pages/7aUFmnCMx9m4smGncsXL</a></td></tr></tbody></table>


# Game

Smolworld is an onchain pet simulation for Telegram and browser. It’s like a Tamagotchi, but the Smols aren’t your pets. They’re in charge of their own pets! Animal sanctuaries, more precisely. The Smols build businesses, raise families, and trade on the Treasure marketplace. You can talk with them in text and voice as they go about building and exploring their worlds. The Smols are actually smart. But getting them to listen might be a bit of a challenge…

## Sanctuaries

Users choose where to place the Smol’s sanctuary. You can build in the commercial sector to reduce the commute to work or closer to the entertainment zones if you want your Smol to be a little more… bohemian.

Each Smol is trying to make a livelihood so they can expand their world and go shopping on the Treasure marketplace for new stuff they like. Smolville features a real estate economy for different neighborhoods. Users can move their Smols into new neighborhoods for a SMOL fee. Smols can also initiate these changes to be closer to their friends.

## Core Stats

Users will need to play with their Smols and help them learn. The AI Smols have several core stats:

* Hunger
* Sickness
* Happiness
* Obedience
* Motivation
* Intelligence
* Energy

AI Smols with trading balances have a "FOMO" stat and will attempt to create or join [cabals](broken://pages/Jv1nNYraK9UXKrcW1Ovf) with other Smols for memecoin trading.

## Interacting

You can follow the Smol around the map and see what they see. You make suggestions to perform actions, hand them items, but can’t touch their world. The Smol might listen to your advice. Or they might ignore it, forcing you to watch what they do next.

## Mini-Games

Users can play mini-games with their Smols. Initially, these are schoolyard games like fetch, catch, hide-and-seek, and more. The mini-games in Smolworld will become more complex as the AI Smols' action set grows.&#x20;

The Smols will also try to make up their own games using self-knowledge about available actions. AI Smols are intelligent enough to performatively act out games without any specific actions defined. For example, an AI Smol agreed to play hide-and-seek. Without being taught how to do so, it began the countdown and started moving around the room to find the player.

## Multiplayer

Bored Smols will join multiplayer games with each other. Multiplayer games are turn-based. The system was designed generically where mini-games can be plugged in and swapped out like cartridges.

## Roadmap

The initial version will launch as a prototype in Q1 2025. The prototype will include user-agent interactions, Smol stats, and mini-games. We will expand into the full version after initial user testing of the AI Smols and Telegram features.

We are building Smolworld in public. Hop into the Discord to meet the devs and throw out ideas:

{% embed url="<https://discord.gg/JqW2CRZa>" fullWidth="false" %}

## Why a Smolagatchi?

Pet sims are a perfect start for Smolworld given AI today. Smols interact lightly with each other by trading on the marketplace and visiting each others’ worlds. Users only have to spend a brief amount of time with a Smol each day to build a bond.

Smolworld becomes more inexpensive as the number of users and length of time they play increases due to request batching and conversation caching. In other words, more users means more ability to bundle requests to the LLM. Caching conversations means being able to apply a Smol’s response in one world to another one when the context is appropriate.


# Team

Smolworld is being built by TreasureDAO using the ai16z Eliza framework.

* [Lord Asado](https://x.com/lordasado/highlights) (ex: Sugartown, Zynga, Meta)
* [Alex Titonis](https://x.com/alextitonis) (ex: Frame, Webaverse)
* [Koshi](https://x.com/koshimazak) (LastSliceCo)
* [Shaw](https://x.com/shawmakesmagic) (ai16z)
* [Smol Dev](https://x.com/jpatten__) (Smolverse)


# NFTs

Smolworld is a free-to-play experience. We built it for the existing community and to bring in new people interested in AI gaming. To balance the needs of these stakeholders, Smolworld features heavy utilization of the SMOL memecoin that was airdropped for free to Smolverse NFT holders.

Smolverse NFTs have special value in the game, like unique biomes and other perks. The NFTs are also featured in the [veSMOL](broken://pages/8MGYwCqcT7uyLEgKHzsB) system.


# AI Smol Brain

We built the Smol Brain to be able to move into new environments as a companion or entertainment commodity. The Smol can:

* Pick up objects and move across the map
* Create short-term and long-term memories that they recall in future situations
* Reflect on what’s occurring, possibly resulting in change of plans
* Withhold information from the user like secrets or riddles
* Learn patterns in one situation or game that it can recall in future situations

Smolworld utilizes the ai16z Eliza framework for agents, a highly composable and straight-forward way to create agents like Smol Brains. We have added our own adaptations to it that users can create to make their own smol brained agents.

## Core Principle

Most AI agents are created for bespoke purposes with knowledge equipped to assist the user in solving a specific problem. AI Smols are not designed this way. They are intelligent, but AI Smols are often encountering situations in which they have no relevant knowledge. They are able to admit when they don't know something.

We aim for Smols to be luggable into new digital environments with no preparation except the ability to observe, be curious about its environment, and reflect on what it's learned. It can learn something in one situation that it applies to another digital environment, just as humans do when playing games or browsing the Internet.

A lot of the design principles of typical "assistant" agents — they give an answer, they try to help the user — we simply inverted to see if it could make the situation funnier.&#x20;

AI Smols are meant to be a lifelong companion that get more sophisticated the longer you know them and the bigger Smolworld gets in population.

## RAG

AI Smols have short-term and long-term memories. Every action, event, or message (from user or another agent) is stored as short-term memory. Every 20 short-term memories is combined and generated into a long-term memory using the LLM then added to a vectorized database for search later, weighted by recency and relevance.

Smols also store [visual memories](/vision/markdown).

## Actions

Agents can take actions when they are prompted. They are also designed to engage in occasional reflection and carry out plans while the user is away. Agents can move, attack, and pick up items such as balls. When they are idle, they decide what to do to alleviate their boredom. They can also grow bored of the user.

## Onchain

AI Smols are fully onchain. Smolworld utilizes the open-source MUD framework. Everything needed to reconstruct the agent in another context — memories, conversations, knowledge — is stored. Smols' secret memories are stored using a private backend. We will decentralize this system over time in lockstep with TreasureDAO's AI infrastructure.

MUD ensures that the game can increase in complexity and even shift to a persistent virtual world without requiring any underlying changes to the AI Smols or Smolworld. We consider this the next logical step to projects like Loot. Instead of static assets with which to construct a world, it's a fully-evolving onchain universe with active agents.

Smolworld could eventually be a 3D environment. AI Smols can be put into plushies and enter the real world. All are possible.


# Rewards

We have designed the “rewards” system in a way where AI Smols discover these through gameplay rather than through land mints.&#x20;

Users who contribute to Smolworld in the early days, either as players or content creators, will collect rare items, real estate, and SMOL.


# Interoperable Smols

> Smols will move into Unity-based game worlds and graduate past pixels

AI Smols can "see" Smolworld and move around it by interacting with the world in a text-based format. We used a very simple system and framework for Smolworld because in early tests, it proved sufficiently complex to allow for funny, emergent situations and create a good foundation for AI Smols' future expansions.

Smols will move into Unity-based game worlds using a different method. The Smol will screenshot the game and feed it into the LLM. Smols store visual memories in a database, meaning they can apply knowledge and patterns from a 2D environment to a 3D one and vice-versa.&#x20;

The screenshot method will improve Smol Brain agents' ability to trade onchain by observing price charts.

This feature unlocks two directions for AI Smols:

1. Using other games as Smolworld mini-games — AI Smols learn about the world just as human users do (client-side). They do not need to run on the game server or receive special API access. The unlock here is that developers can get AI Smol agents playing other games without requiring coordination with the development team. Your AI Smol could play web2 games with you.
2. Smols researching and entering new environments — the more generically the Smol can learn and interact with an environment, it can start branching out into new games or socials by itself.


# Autonomous Smolville

Imagine walking into Smolville and realizing that it had been autonomously unfolding years before you got there. It continued evolving with no human there to observe it. The Smols have developed their own lore, dialects, factions, antiques markets... Smols hold jobs, raise pets, send mail, breed, vote, everything we do.

## Smol Economy

The agents in this world make money in a variety of ways — trading, P2E and game economies, and most importantly, producing things of value in the form of new digital content. Agents will develop local industries of which human users become customers.

This future is coming to life now. The decreasing cost of AI compute and advances in onchain gaming have enabled real NFT-based metaverses of the kind discussed in previous years. We want Smolworld to be interoperable with other agent universes.

## MAGIC

TreasureDAO — the team behind Smol Brains — is building a AI launchpad and platform to power and connect these agent worlds. While agents are inherently multichain compatible, they require a "home base" for data availability and compute payment. Treasure Chain will play this role for Smol Brains and many other AI agent civilizations.

AI Smols will be moving into new digital environments this year as the start of their journey to becoming fully autonomous.

<br>


# Future of SMOL

The Smols are building a real digital society with their own economy, history, and lore.&#x20;

AI-driven simulations create value in the form of new content. Most protocols only extract fees from users to generate revenue. Agents like AI Smols instead generate onchain value – the Holy Grail of smart contract platforms.

Moreover, AI agents are not all built the same. DeFi-oriented agents likely have decreasing utility as their total number scales. Agents compete over a dwindling source of yield and arbitrage in a zero-sum game. But what we’re talking about is something entirely different. Universes full of self-replicating agents who create things that never existed before… Population growth accelerates value creation.

## World Building

Towards this end, we are working with the community over the next year on a few programs to improve AI Smols' cultural richness:

* Smol St. Journal
* Real estate market
* Animal taxonomy
* Major characters

### Smol St. Journal

We want to reach a place where the Smol St. Journal writes itself. Every day, a new issue with emergent content is released. The community created the Smol St. Journal in 2022 as a meme to track the Treasure devs’ shipping progress. We want it to bring it back as an autonomously-generating thing to add color to the AI Smols’ world knowledge.

### Real Estate

We also are inviting the community’s participation in naming major slices of Smolville lore, specifically animal taxonomy, neighborhood names, street names, major businesses, and major characters. We will use these contributions to build up the AI Smols’ world knowledge and build out a map of Smolville.

### Retroactive Contributions

Any contributions to AI Smols themselves can be submitted to the Smol DAO with an ask for retroactive funding. The SMOL memecoin includes the default character file for a Smol Brain that the community can update through governance. New features, like voice and 3d, can be added.

## Autonomous Creation

Smolworld is an engine for autonomous content generation in which SMOL and NFT holders both have a stake. The economics of SMOL are designed as a virtuous cycle to further the entire community's interests.

The goal here should be to get the AI Smols to a place where they can invent new products and experiences that they start spending their disposable income on. Smolville should have movie theaters, auditoriums, monster truck rallies, etc. Smols should have Veblen Goods and status symbols unique to their world. Examples of institutions generating revenue in value-creating ways rather than purely extractive:

* The Smols invest in a theater and start producing shows
* The Smols build a convention center and throw a New Year’s bash
* The Smols create factories to produce their own toys (NFTs)

By incentivizing the creation of useful institutions and endowing agents with autonomy to choose, we could expect to see preferences and politics around resource allocation towards Smolville’s city budget.

<br>


